![]() ![]() Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. ![]() NSFW comments on untagged posts will be removed. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. They are disabled when 'all maps' is checked on.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. Re-making alerts for new games is quick enough by loading filters one-by-one and making alerts for each.Ĭertain slider values like 0 - 0.5 are visually bugged in the base game - the slider is actually fully functional but the drawn positions of the sliders is off.Ĭertain filters don't work for 'all maps' - area/zones that only exist on one map. 'Saved filters' are stored between games. Loading a filter does not EDIT it, it makes a copy, re-save it if you want. Selected items highlight what filters they match - but this doesn't work for Inventory items, since you're not selecting the things in the inventory.įilters like area/zone are filtered by a single position, not accounting size of the thing. Other filters like 'Health%' Are weird since a 0% Colonist is stored in a 100% corpse. So it will always pass "No" filters as one of them will probably pass. But the location is the "container", so filters are applied for either the "container" or the "contents". So since you probably want to match on the "contents", List Everything applies the filter to the "contents". ![]() They are technically containers for the Person/Building. shrugĬorpses/"Minified Buildings" are weird. Swapping maps clears the Find window, that's how game works. The lower filters are only checked if the item passes the previous filters ( especially the Name filter, it's slower than other filters ) Set the filter order from top to bottom to quickly narrow down the list. Set the list category to only things that can match - 'All' is definitely too broad. Note: Alerts are processed at regular intervals, so set up the filters to be smart, and not too slow. Alerts made for a single map bind to the current map and alert that map only. The list supports selection, double-click select all, drag-selection and right-click to jump to.Īlerts which show up to notify you when your custom list has any items (or at least X, or = X, or < X items)Īlso, it can wait X seconds to alert, so temporary problems don't alert you immediately.Īlso, you can set it to be a critical alert - red and pulsing.Īlerts made for all maps of course alert for all maps. Continuous refresh toggle: refresh every second Refresh: when the list is made, is it not re-made until the filter changes, or the tab is re-opened. Select all ( up to 80 that the game supports ) Selected items highlight which filters any of them match. The list shows items on the current map - toggle the 'All maps' to search, yknow, all maps. The checkbox "Only show filter options for available things" can be turned off to show EVERY option ( which can be a ridiculously huge list) When setting filter options, the selection is narrowed down to things that exist on the map. There is a 'Filter group' filter that can search for 'any' filter. ![]() Items that match *every* filter are shown in a list. But 'All' also searches inside inventories, while other categories only shows things directly on the map. Literally everything is shown for 'All' - even every patch of grass. The main category can quickly filter down to things you want. Set up filters for nearly any detail you want. Ctrl-F to open Find tab and start typing Find items and people with custom, detailed filters The search functionality of this mod has been made into a framework for other mods to use: TD Find Lib. ObsoleteThis mod is obsolete with 1.4, replaced with these: Ctrl-F and Custom Alerts. ![]()
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